Attack Pending
edit: added more instructions (as per people's suggestions)
Tick... tick... tick...

Introduction
Hi, welcome to my prototype for a real-time timer-based deckbuilder roguelike! Full disclosure, this is my first game submission for GMTK (all the previous years I didn't manage to finish on time), and I'd love to hear some feedback!
(I'll probably make a full version expanding on the mechanics)
Also, about the theming... yeah I kinda couldn't think of anything so I just decided the theme should be pure randomness :)) anyways, have fun!
How do I play?
- Two cards will be drawn into your hand (max of 7 cards held at a time) every 5 second increment.
- Each card is an attack with a cast time. Drag a card from your hand to the character to start casting. Each character can queue up up to 3 cards.
- Eliminate all opponents to win the battle, while not being eliminated yourself by the enemies which fire at regular intervals.
- Losing a character also means you can cast less cards at the same time.
F to fast forward!
Best of luck!
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Violescent |
| Genre | Card Game |
| Tags | Deck Building, Roguelike |
| Content | No generative AI was used |





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